pub fn offscreen_world(
device: Device,
queue: Queue,
capabilities: DeviceCapabilities,
size: (u32, u32),
samples: u32,
depth: bool,
) -> (World, Entity)Expand description
Build an empty offscreen world a host can serve over MCP.
The world holds a render context, a renderer, a mesh source, an input state and a default camera, and an offscreen colour target registered in the graph — both as a texture a screenshot can read back and as the view the renderer draws into. Returns the world and the renderer entity.