pub fn camera_looking_at(eye: Vec3, target: Vec3, size: (u32, u32)) -> CameraExpand description
A camera at eye looking at target, with the same reverse-z infinite
perspective as camera_view.
pub fn camera_looking_at(eye: Vec3, target: Vec3, size: (u32, u32)) -> CameraA camera at eye looking at target, with the same reverse-z infinite
perspective as camera_view.