pub fn with_mesh_source<R>(
world: &World,
source_entity: Entity,
f: impl FnOnce(&mut MeshSource, &Scope<'_>) -> R,
) -> RExpand description
Run f on the world’s MeshSource, which lives on the source entity.
A shared-world entry point, so the scene’s own &mut World can
reborrow it next to the mutable borrow of the source.