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CLUSTER_FLOOR

Constant CLUSTER_FLOOR 

Source
const CLUSTER_FLOOR: (f32, f32, f32);
Expand description

The debug floor: how wide and how deep, and where its front edge sits.

It is far larger than the camera can see, so the frame is floor from edge to edge: the camera looks down at more than half the vertical field of view, and a floor that ended inside the frame would put a horizon across it and hide the slices furthest away – exactly the ones a log-spaced grid packs together.