pub static MSAA_SCENE: SceneDefExpand description
The same scene on a multisampled target.
The world is the one SCENE builds — the difference is the sample count
the capture binds, which is the one thing that changes how an opaque stroke
is antialiased: single-sampled it cuts at half its coverage, and
multisampled the cut yields to alpha-to-coverage, which spreads that same
coverage over the samples and keeps the edge smooth.