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CAMERA_EYE
unlit3d_
examples
0.1.0-dev.3
In unlit3d_
examples::
scenes::
skinned
unlit3d_examples
::
scenes
::
skinned
Constant
CAMERA_
EYE
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Source
const CAMERA_EYE: Vec3;
Expand description
Where the camera sits, close enough that a deformation moves many pixels.