const CAMERA_EYE: Vec3;Expand description
How far in front of the panes the camera sits.
The panes are spread along the view direction, so their camera distances differ by enough that the sort is unambiguous.
const CAMERA_EYE: Vec3;How far in front of the panes the camera sits.
The panes are spread along the view direction, so their camera distances differ by enough that the sort is unambiguous.