Expand description
The uniform handle to a spawned world. The handle every spawn hands back.
A spawned world โ a sub-world on the host thread, a threaded world on its
own โ is reached the same way: a bounded command channel that never
blocks. crate::handle::WorldHandle is that uniform handle. The spawn
functions return it instead of a bare entity, so a caller queues work
without a second lookup for the proxy component on the host.
Re-exportsยง
use unlit_ecs::Entity;๐use crate::channel::SnapshotReader;๐use crate::job::JobSender;๐use crate::thread::ThreadStatus;๐use crate::thread::WorldState;๐
Structsยง
- World
Handle - A cloneable handle to a spawned world.