fn body_pair(
physics: &PhysicsWorld,
one: ColliderHandle,
two: ColliderHandle,
) -> Option<(RigidBodyHandle, RigidBodyHandle)>Expand description
The bodies a collider pair belongs to, or nothing when either side is parentless.
fn body_pair(
physics: &PhysicsWorld,
one: ColliderHandle,
two: ColliderHandle,
) -> Option<(RigidBodyHandle, RigidBodyHandle)>The bodies a collider pair belongs to, or nothing when either side is parentless.