fn fill_voice(world: &World, entity: Entity, chunk: &mut AudioChunk<'_>)Expand description
Builds the voice’s synthesizer if it has none, adds the queue’s messages at their offsets, and renders the whole fill into the chunk.
fn fill_voice(world: &World, entity: Entity, chunk: &mut AudioChunk<'_>)Builds the voice’s synthesizer if it has none, adds the queue’s messages at their offsets, and renders the whole fill into the chunk.