pub fn uv_cylinder(
radius: f32,
half_height: f32,
slices: usize,
) -> (Vec<[f32; 3]>, Vec<[f32; 2]>, Vec<[u8; 4]>, Vec<u32>)Expand description
A cylinder along the y axis: flat caps top and bottom, uvs mapped so a texture wraps the wall and spots the caps.