Expand description
Bundles: the set of components an entity is spawned with.
A bundle is either a DynamicBundle, which the crate::bundle! macro writes,
or a type of the caller’s own that implements Bundle over its components. It
is not a tuple: every 'static type is a component, tuples included, so a bare
(a, b) handed to spawn names one component rather than two. Writing
bundle![a, b] is what names two.
The macro takes its items one at a time and each item is one component, so a
parenthesised item is a tuple component rather than a list to unpack: a
bundle only spreads when it is written as ..value.
The same component cannot appear twice in a bundle; spawning with duplicates panics.
Re-exports§
use core::any::Any;🔒use core::any::TypeId;🔒use crate::column::AnyColumn;🔒use crate::column::Column;🔒
Structs§
- Bundle
Component 🔒 - One component of a bundle: its type, the name and column constructor the world registers it under, and the value box the archetype takes.
- Dynamic
Bundle - A bundle assembled at runtime.
Traits§
- Bundle
- A set of components to spawn an entity with.
Functions§
- sort_
components 🔒 - Put a bundle’s components in type order, which is the order an archetype stores its columns in.
Type Aliases§
- Components 🔒
- The components of one bundle, sorted by type.