pub const MORPH_DELTAS_BINDING: u32 = 6;Expand description
Binding slot of the frame’s morph position displacements in the global bind group.
A mesh’s displacements are its own geometry, but one array holds them for
the whole frame and the mesh names its slice through the morph_deltas_offset
of its MeshMetadata entry. Pooling them here
rather than in a per-mesh buffer is what lets a draw bind no mesh group.