pub fn array_entry(
binding: u32,
element_size: u64,
visibility: ShaderStages,
texel_arrays: bool,
) -> BindGroupLayoutEntryExpand description
The layout entry binding an array of element_size-byte elements.
On the storage path it is a read-only storage buffer whose binding minimum is
one element, so the array may grow without invalidating the layout. On the
texel path it is a non-filterable float texture, which is what
textureLoad reads.