pub fn create_msaa_target(
device: &Device,
format: TextureFormat,
width: u32,
height: u32,
sample_count: u32,
) -> TextureExpand description
Allocate a transient multisample texture in format.
It resolves into the color attachment, so format and sample_count
must be that attachment’s. Like the depth target it is transient: it is
written and resolved inside the frame’s single pass and never read back.