pub fn default_depth_stencil_format(device: &Device) -> TextureFormatExpand description
The depth-stencil format a render target should use on device:
Depth32FloatStencil8 when the device supports it, otherwise the
universally-available Depth24PlusStencil8.
Both formats carry a stencil aspect, so the render pass and pipelines must
account for it (see RenderAttachments::begin_pass).