pub enum PresentationPath {
Surface {
samples: u32,
with_depth: bool,
},
Intermediate(TargetConfig),
}winit only.Expand description
How a scene reaches the window’s swap chain.
This does not choose the final render destination: both paths present to
the window. They differ only in whether the scene first draws into a
persistent intermediate texture. Pure offscreen and empty-target rendering
use PersistentTarget or an unattached pass directly, without a presenter.
PresentationPath::Surface draws straight into the swap chain.
PresentationPath::Intermediate adds a persistent texture and a blit;
that texture is readable after present, which makes it suitable for MCP
screenshots, post-processing and scaled presentation.
Variants§
Surface
Draw the scene straight into the swap chain.
Fields
Intermediate(TargetConfig)
Draw the scene into a persistent intermediate texture, then blit it over the swap chain. The texture remains readable after presentation, and its size can scale with the window or stay fixed.
Trait Implementations§
Source§impl Clone for PresentationPath
impl Clone for PresentationPath
impl Copy for PresentationPath
Source§impl Debug for PresentationPath
impl Debug for PresentationPath
Auto Trait Implementations§
impl Forget for PresentationPath
impl Freeze for PresentationPath
impl RefUnwindSafe for PresentationPath
impl Send for PresentationPath
impl Sync for PresentationPath
impl Unpin for PresentationPath
impl UnsafeUnpin for PresentationPath
impl UnwindSafe for PresentationPath
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