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PresentationPath

Enum PresentationPath 

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pub enum PresentationPath {
    Surface {
        samples: u32,
        with_depth: bool,
    },
    Intermediate(TargetConfig),
}
Available on crate feature winit only.
Expand description

How a scene reaches the window’s swap chain.

This does not choose the final render destination: both paths present to the window. They differ only in whether the scene first draws into a persistent intermediate texture. Pure offscreen and empty-target rendering use PersistentTarget or an unattached pass directly, without a presenter.

PresentationPath::Surface draws straight into the swap chain. PresentationPath::Intermediate adds a persistent texture and a blit; that texture is readable after present, which makes it suitable for MCP screenshots, post-processing and scaled presentation.

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Surface

Draw the scene straight into the swap chain.

Fields

§samples: u32

The sample count the swap-chain frames resolve with.

§with_depth: bool

Whether swap-chain frames carry a depth-stencil attachment.

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Intermediate(TargetConfig)

Draw the scene into a persistent intermediate texture, then blit it over the swap chain. The texture remains readable after presentation, and its size can scale with the window or stay fixed.

Trait Implementations§

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impl Clone for PresentationPath

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PresentationPath

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impl Debug for PresentationPath

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PresentationPath

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fn default() -> Self

The plain window: a swap-chain frame at four samples with depth, the presentation path’s long-standing default.

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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