struct CellCube {
transform: Transform,
tint: Vec4,
mesh: GpuMesh,
pipeline: GpuRenderPipeline,
}Expand description
One cell of the grid: a cube placed at the cell this frame fills.
The transform and the tint change per allocation, so they are the fields; every cell draws the same way, so the pipeline is built here.
Fields§
§transform: Transform§tint: Vec4§mesh: GpuMesh§pipeline: GpuRenderPipelineTrait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for CellCube
impl !Send for CellCube
impl !Sync for CellCube
impl !UnwindSafe for CellCube
impl Forget for CellCube
impl Freeze for CellCube
impl Unpin for CellCube
impl UnsafeUnpin for CellCube
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