struct ParticleFactory;Expand description
The particle family’s factory.
The family keeps the renderer’s shared global group, so its group is built from the frame’s own camera and globals exactly as a built-in family’s is.
Trait Implementations§
Source§impl RenderPipelineFactory<RenderPipelineDesc> for ParticleFactory
impl RenderPipelineFactory<RenderPipelineDesc> for ParticleFactory
Source§fn descriptor(
&self,
context: &FamilyContext<'_>,
value: &SpecializedPipeline<RenderPipeline, RenderPipelineDesc>,
) -> RegisteredRenderPipeline
fn descriptor( &self, context: &FamilyContext<'_>, value: &SpecializedPipeline<RenderPipeline, RenderPipelineDesc>, ) -> RegisteredRenderPipeline
The description of the pipeline for
value, as the renderer should
register it.Auto Trait Implementations§
impl Forget for ParticleFactory
impl Freeze for ParticleFactory
impl RefUnwindSafe for ParticleFactory
impl Send for ParticleFactory
impl Sync for ParticleFactory
impl Unpin for ParticleFactory
impl UnsafeUnpin for ParticleFactory
impl UnwindSafe for ParticleFactory
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: 'static,
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T: Any,
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T: Any,
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Source§impl<T> IntoEither for T
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