struct ParticleVariant {
descriptor: Arc<RenderPipelineDesc>,
surface: SurfaceKey,
}Expand description
The particle family’s blueprint, specialised for one render target.
Fields§
§descriptor: Arc<RenderPipelineDesc>The pipeline as built, before the target is applied.
surface: SurfaceKeyThe target the pipeline is compiled for.
Trait Implementations§
Source§impl Clone for ParticleVariant
impl Clone for ParticleVariant
Source§impl Debug for ParticleVariant
impl Debug for ParticleVariant
impl Eq for ParticleVariant
Source§impl Hash for ParticleVariant
impl Hash for ParticleVariant
Source§impl PartialEq for ParticleVariant
impl PartialEq for ParticleVariant
Source§impl PipelineVariant<RenderPipeline> for ParticleVariant
impl PipelineVariant<RenderPipeline> for ParticleVariant
Source§type Descriptor = RenderPipelineDesc
type Descriptor = RenderPipelineDesc
The blueprint this variant compiles.
Source§fn descriptor(&self, _device: &Device) -> RenderPipelineDesc
fn descriptor(&self, _device: &Device) -> RenderPipelineDesc
Build this variant’s blueprint. Called only on a cache miss. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for ParticleVariant
impl !UnwindSafe for ParticleVariant
impl Forget for ParticleVariant
impl Freeze for ParticleVariant
impl Send for ParticleVariant
impl Sync for ParticleVariant
impl Unpin for ParticleVariant
impl UnsafeUnpin for ParticleVariant
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impl<T> AsIdSalt for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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T: Clone,
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T: Any,
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fn equivalent(&self, key: &K) -> bool
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