pub fn aim_camera(
world: &mut World,
scope: Entity,
entity: Entity,
eye: Vec3,
target: Vec3,
size: (u32, u32),
)Expand description
Re-aim entity’s camera at target from eye for a frame of size.
The camera hangs in scope, the source that draws it, so the view is its
own. The scenes whose camera never moves still call this every frame,
so their projection keeps the frame’s own aspect. It is what a scene does in
SceneControl::advance instead of capturing the size it was
built at.