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SceneControl

Struct SceneControl 

Source
pub struct SceneControl {
    pub advance: Advance,
    pub snapshot: Snapshot,
}
Expand description

How the example’s runner drives one scene.

The two closures are what remains of the scene once its world is built: the behaviour that advances every frame, and the snapshot the scene’s test compares each frame against.

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§advance: Advance

Advance the scene’s behaviour by delta seconds.

§snapshot: Snapshot

The snapshot the scene’s test compares frame frame against, if any.

The name is relative to the snapshot directory, exactly as the test the scene was ported from stored it.

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