struct TiltedCube {
mesh: GpuMesh,
pipeline: GpuRenderPipeline,
}Expand description
The scene’s one visible object: a cube tilted towards the camera.
The mesh and its pipeline are what a spawn has to name, so they are the fields; the placement belongs to the scene, so it is the bundle’s own.
Fields§
§mesh: GpuMesh§pipeline: GpuRenderPipelineTrait Implementations§
Source§impl Bundle for TiltedCube
impl Bundle for TiltedCube
Source§fn into_bundle(self) -> DynamicBundle
fn into_bundle(self) -> DynamicBundle
The dynamic bundle holding exactly this bundle’s components. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for TiltedCube
impl !Send for TiltedCube
impl !Sync for TiltedCube
impl !UnwindSafe for TiltedCube
impl Forget for TiltedCube
impl Freeze for TiltedCube
impl Unpin for TiltedCube
impl UnsafeUnpin for TiltedCube
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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