struct MorphedCube {
mesh: GpuMesh,
pipeline: GpuRenderPipeline,
weights: Entity,
}Expand description
The scene’s one visible object: a cube blended by its own weights.
The mesh and the entity that carries the weights are what a spawn has to name, so they are the fields; the transform and the tint belong to the scene, so they are the bundle’s own.
Fields§
§mesh: GpuMesh§pipeline: GpuRenderPipeline§weights: EntityTrait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for MorphedCube
impl !Send for MorphedCube
impl !Sync for MorphedCube
impl !UnwindSafe for MorphedCube
impl Forget for MorphedCube
impl Freeze for MorphedCube
impl Move for MorphedCube
impl Unpin for MorphedCube
impl UnsafeUnpin for MorphedCube
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