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Outlined

Struct Outlined 

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struct Outlined {
    transform: Transform,
    mesh: GpuMesh,
    body: GpuRenderPipeline,
    shell: GpuRenderPipeline,
    tint: Vec4,
}
Expand description

A body: the mesh both of its draws read, and the two pipelines they use.

The two entities spawned from it share the mesh handle, so the shell adds no memory to the body it surrounds — the pair is one buffer and two variants of one pipeline family.

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§transform: Transform

Where the body stands and how big it is.

§mesh: GpuMesh

The mesh both draws read.

§body: GpuRenderPipeline

The pipeline the body is drawn with.

§shell: GpuRenderPipeline

The pipeline its shell is drawn with.

§tint: Vec4

The body’s own tint, which the shell does not use.

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impl Outlined

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fn spawn_shell(&self, world: &mut World, scope: Entity)

The shell: the same mesh, spread and with the body’s faces culled.

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impl Bundle for Outlined

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fn into_bundle(self) -> DynamicBundle

The dynamic bundle holding exactly this bundle’s components. Read more
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fn name(&self) -> &'static str

The name the spawned entity takes: the bundle’s own type by default. Read more

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