struct Outlined {
transform: Transform,
mesh: GpuMesh,
body: GpuRenderPipeline,
shell: GpuRenderPipeline,
tint: Vec4,
}Expand description
A body: the mesh both of its draws read, and the two pipelines they use.
The two entities spawned from it share the mesh handle, so the shell adds no memory to the body it surrounds — the pair is one buffer and two variants of one pipeline family.
Fields§
§transform: TransformWhere the body stands and how big it is.
mesh: GpuMeshThe mesh both draws read.
body: GpuRenderPipelineThe pipeline the body is drawn with.
shell: GpuRenderPipelineThe pipeline its shell is drawn with.
tint: Vec4The body’s own tint, which the shell does not use.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Outlined
impl !Send for Outlined
impl !Sync for Outlined
impl !UnwindSafe for Outlined
impl Forget for Outlined
impl Freeze for Outlined
impl Unpin for Outlined
impl UnsafeUnpin for Outlined
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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