struct SpinState {
radians_per_second: f32,
}Expand description
The state of the spin, shared between the panel, the pointer behaviour and the frame loop.
Each of the four components is read or written by one of those three, and none of them means anything without the others, so one spawn states the whole thing: the spin itself, the panel’s reset request, the drag the pointer is following and the frame count the panel reads out.
Fields§
§radians_per_second: f32How fast the cube turns, in radians per second.
Trait Implementations§
Auto Trait Implementations§
impl Forget for SpinState
impl Freeze for SpinState
impl RefUnwindSafe for SpinState
impl Send for SpinState
impl Sync for SpinState
impl Unpin for SpinState
impl UnsafeUnpin for SpinState
impl UnwindSafe for SpinState
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