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SpinState

Struct SpinState 

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struct SpinState {
    radians_per_second: f32,
}
Expand description

The state of the spin, shared between the panel, the pointer behaviour and the frame loop.

Each of the four components is read or written by one of those three, and none of them means anything without the others, so one spawn states the whole thing: the spin itself, the panel’s reset request, the drag the pointer is following and the frame count the panel reads out.

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§radians_per_second: f32

How fast the cube turns, in radians per second.

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impl Bundle for SpinState

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fn into_bundle(self) -> DynamicBundle

The dynamic bundle holding exactly this bundle’s components. Read more
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fn name(&self) -> &'static str

The name the spawned entity takes: the bundle’s own type by default. Read more

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