pub struct BendSkin {
pub joints: Vec<[u16; 4]>,
pub weights: Vec<[f32; 4]>,
angle: f32,
pivot: f32,
}Expand description
A two-joint skin that bends a mesh about its own base.
The lower joint is the base and stays at rest; the upper one rotates about the mesh’s lowest point, and every vertex is weighted between them by how high it sits, so the mesh bends rather than shears. The weights exercise the four-lane weighted sum the shader computes.
The joint stream and weights are what a mesh is uploaded with; the matrices
are the pose an entity carries, which Self::pose builds.
Fields§
§joints: Vec<[u16; 4]>Four joint indices per vertex: the base and the bending joint.
weights: Vec<[f32; 4]>Four weights per vertex, summing to one.
angle: f32The angle the bending joint is rotated by.
pivot: f32The height the bending joint pivots about, in the mesh’s own space.
Implementations§
Auto Trait Implementations§
impl Forget for BendSkin
impl Freeze for BendSkin
impl RefUnwindSafe for BendSkin
impl Send for BendSkin
impl Sync for BendSkin
impl Unpin for BendSkin
impl UnsafeUnpin for BendSkin
impl UnwindSafe for BendSkin
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