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PlacedLight

Struct PlacedLight 

Source
pub struct PlacedLight {
    pub light: LightSource,
    pub translation: Vec3,
    pub rotation: Quat,
}
Expand description

A light and the transform it shines from.

The light reads nothing of the transform but its own packing, so the two are spawned together: a light without one shines from the origin along the world’s negative z.

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§light: LightSource

The light itself, of whichever kind it is.

§translation: Vec3

Where the light sits, which a directional light ignores.

§rotation: Quat

The orientation the light shines along.

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impl PlacedLight

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pub fn aiming(light: LightSource, translation: Vec3, target: Vec3) -> Self

A light at translation aimed at target.

Every built-in light shines along its transform’s negative z, so aiming one is turning that axis onto the direction it has to shine in.

Trait Implementations§

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impl Bundle for PlacedLight

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fn into_bundle(self) -> DynamicBundle

The dynamic bundle holding exactly this bundle’s components. Read more
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fn name(&self) -> &'static str

The name the spawned entity takes: the bundle’s own type by default. Read more

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