pub struct SceneOptions {
pub ui: bool,
pub selector: bool,
pub reproducible: bool,
pub letterbox: bool,
pub sequence_step: Option<f32>,
}Expand description
What a scene is built with.
Fields§
§ui: boolMount the scene’s own UI panels.
selector: boolMount the windowed shell’s scene-selector panel.
reproducible: boolSuppress everything egui animates against the clock, so a captured frame does not depend on when it was drawn.
letterbox: boolKeep the scene’s declared SceneDef::baseline aspect by drawing its
content into the largest region of that aspect the target fits.
The windowed path sets this so a window of any shape shows the same picture, larger or smaller. The snapshot tests clear it: a capture draws at the scene’s own size, which its snapshots were taken at.
sequence_step: Option<f32>Seconds each frame of a fixed-sequence scene stays on screen, or None
to advance the sequence once per drawn frame.
A test passes None so it draws exactly the frames the snapshots
froze; a windowed run passes the scene’s own SceneDef::step_seconds
so the sequence plays at a watchable pace.
Trait Implementations§
Source§impl Clone for SceneOptions
impl Clone for SceneOptions
impl Copy for SceneOptions
Auto Trait Implementations§
impl Forget for SceneOptions
impl Freeze for SceneOptions
impl RefUnwindSafe for SceneOptions
impl Send for SceneOptions
impl Sync for SceneOptions
impl Unpin for SceneOptions
impl UnsafeUnpin for SceneOptions
impl UnwindSafe for SceneOptions
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