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SceneOptions

Struct SceneOptions 

Source
pub struct SceneOptions {
    pub ui: bool,
    pub selector: bool,
    pub reproducible: bool,
    pub letterbox: bool,
    pub sequence_step: Option<f32>,
}
Expand description

What a scene is built with.

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§ui: bool

Mount the scene’s own UI panels.

§selector: bool

Mount the windowed shell’s scene-selector panel.

§reproducible: bool

Suppress everything egui animates against the clock, so a captured frame does not depend on when it was drawn.

§letterbox: bool

Keep the scene’s declared SceneDef::baseline aspect by drawing its content into the largest region of that aspect the target fits.

The windowed path sets this so a window of any shape shows the same picture, larger or smaller. The snapshot tests clear it: a capture draws at the scene’s own size, which its snapshots were taken at.

§sequence_step: Option<f32>

Seconds each frame of a fixed-sequence scene stays on screen, or None to advance the sequence once per drawn frame.

A test passes None so it draws exactly the frames the snapshots froze; a windowed run passes the scene’s own SceneDef::step_seconds so the sequence plays at a watchable pace.

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impl Clone for SceneOptions

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SceneOptions

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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