struct Pane {
tint: Vec4,
translation: Vec3,
mesh: GpuMesh,
pipeline: GpuRenderPipeline,
}Expand description
One translucent pane: the shared mesh, tinted and placed where it blends.
The pane is sorted by camera distance, which is what ZSortedDrawing asks
for; without it the panes would composite in registration order.
Fields§
§tint: Vec4§translation: Vec3§mesh: GpuMesh§pipeline: GpuRenderPipelineTrait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Pane
impl !Send for Pane
impl !Sync for Pane
impl !UnwindSafe for Pane
impl Forget for Pane
impl Freeze for Pane
impl Unpin for Pane
impl UnsafeUnpin for Pane
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