pub(crate) struct FrameRate {
pub(crate) samples: VecDeque<f32>,
}Expand description
The frame rate the windowed shell reports, as a component so the panel that displays it and the loop that measures it share one value.
It lives in the world like any other behaviour state rather than being
captured by the panel’s closure: a panel may run several times in one frame
when egui redoes a layout, and a panel must not reach for its own
UiPanel, so the measurement belongs in a sibling component.
Fields§
§samples: VecDeque<f32>The frames measured so far, capped at FrameRate::WINDOW.
A sliding window rather than a running mean: a scene that stalls once should not drag the reading down for the rest of the session, and a rate that has just changed should show up within a few frames.
Implementations§
Source§impl FrameRate
impl FrameRate
Sourcepub(crate) const WINDOW: usize = 60
pub(crate) const WINDOW: usize = 60
How many frames the reading averages over.
About a second at 60 Hz: long enough that the number does not flicker with every frame, short enough that a change is visible promptly.
Sourcepub(crate) fn mean_seconds(&self) -> Option<f32>
pub(crate) fn mean_seconds(&self) -> Option<f32>
The mean frame time over the window, in seconds, or None before any
frame was measured.
Trait Implementations§
Auto Trait Implementations§
impl Forget for FrameRate
impl Freeze for FrameRate
impl RefUnwindSafe for FrameRate
impl Send for FrameRate
impl Sync for FrameRate
impl Unpin for FrameRate
impl UnsafeUnpin for FrameRate
impl UnwindSafe for FrameRate
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