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Gpu

Struct Gpu 

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pub(crate) struct Gpu {
    pub(crate) instance: Instance,
    pub(crate) adapter: Adapter,
    pub(crate) device: Device,
    pub(crate) queue: Queue,
    pub(crate) capabilities: DeviceCapabilities,
}
Expand description

The GPU context a scene draws with, requested asynchronously.

Everything here is a Send + Sync wgpu handle, so the request can run off the event loop’s thread and the context can cross back to it. The scene itself cannot cross: its ECS world is single-threaded, so it is built on the main thread once this arrives.

The context and its device outlive a suspension: rebuilding them would drop every pipeline, buffer and texture the scene holds, for a change the platform only makes to the native window.

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§instance: Instance§adapter: Adapter§device: Device§queue: Queue§capabilities: DeviceCapabilities

What the device can do beyond the WebGPU baseline, captured while the adapter is still here to report it.

wgpu::Device exposes its limits and features but not the downlevel flags, and the adapter is not kept once the device exists, so this is read once and carried; see DeviceCapabilities.

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impl Gpu

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pub(crate) async fn request( instance: Instance, surface: Surface<'static>, ) -> Result<Self, Box<dyn Error + Send + Sync>>

Request the adapter and device that can present to surface.

surface is a probe: it exists only so the adapter is required to be able to present to the window, and is dropped again before the device is requested. The context deliberately ends up owning no surface, because a surface is tied to the native window it was created from — Android replaces that window across a suspension — while the adapter and device are not. Whoever presents builds one for the window it has at that moment.

Async because both requests resolve on the browser’s task queue on the web; blocking on them there would hang the page.

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impl Clone for Gpu

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl !RefUnwindSafe for Gpu

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impl !UnwindSafe for Gpu

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impl Forget for Gpu

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impl Freeze for Gpu

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impl Send for Gpu

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impl Sync for Gpu

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impl Unpin for Gpu

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impl UnsafeUnpin for Gpu

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Component for T
where T: 'static,

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Owned = T

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