pub(crate) struct GpuInfo {
pub(crate) name: String,
pub(crate) summary: String,
pub(crate) rows: Vec<(String, String)>,
pub(crate) features: Vec<&'static str>,
pub(crate) limits: Vec<(String, String)>,
}Expand description
The device facts the GPU-info panel shows, read once when it is mounted.
Reading them once rather than every frame keeps the panel’s per-frame pass free of work the device cannot change: an adapter’s name, the features it was created with and the limits it reports are fixed for the lifetime of the device, so the strings are built where the device is in hand and the pass only lays them out.
Fields§
§name: StringThe adapter’s name, shown as the panel’s title.
summary: StringOne line naming the backend, the kind of device and the driver.
rows: Vec<(String, String)>The rest of the adapter’s description, as label/value pairs.
features: Vec<&'static str>The names of the features the device was created with.
limits: Vec<(String, String)>The limits the device reports, as field-name/value pairs.
Implementations§
Auto Trait Implementations§
impl Forget for GpuInfo
impl Freeze for GpuInfo
impl RefUnwindSafe for GpuInfo
impl Send for GpuInfo
impl Sync for GpuInfo
impl Unpin for GpuInfo
impl UnsafeUnpin for GpuInfo
impl UnwindSafe for GpuInfo
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