pub(crate) struct SceneFrame {
pub(crate) advance: Advance,
pub(crate) step: Option<f32>,
}Expand description
The scene’s per-frame state, spawned with its own advance.
The state and the behaviour that moves it live on one entity so a frame
advances the scene without &mut Scene: the index the sequence step keeps
and the clock it accumulates into are read by the advance beside them, and
neither half means anything without the other.
Fields§
§advance: AdvanceThe scene’s own per-frame behaviour.
step: Option<f32>The interval the scene’s index advances at, or None to advance it once
per drawn frame.
Trait Implementations§
Source§impl Bundle for SceneFrame
impl Bundle for SceneFrame
Source§fn into_bundle(self) -> DynamicBundle
fn into_bundle(self) -> DynamicBundle
The dynamic bundle holding exactly this bundle’s components. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for SceneFrame
impl !Send for SceneFrame
impl !Sync for SceneFrame
impl !UnwindSafe for SceneFrame
impl Forget for SceneFrame
impl Freeze for SceneFrame
impl Unpin for SceneFrame
impl UnsafeUnpin for SceneFrame
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: 'static,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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