pub struct OnAudioFill(AudioFillSlot);Expand description
A source of audio samples: a component the audio thread runs once per filled chunk.
Spawn it on its own entity with ScopeMut::spawn, or
bundle it with the state it renders from — a synthesizer, say — and
spawn that entity directly. dispatch_audio_fill runs a world’s sources and
mixes them.
Tuple Fields§
§0: AudioFillSlotImplementations§
Source§impl OnAudioFill
impl OnAudioFill
Sourcepub fn new(
order: AudioFillOrder,
f: impl FnMut(&World, Entity, &mut AudioChunk<'_>) + 'static,
) -> Self
pub fn new( order: AudioFillOrder, f: impl FnMut(&World, Entity, &mut AudioChunk<'_>) + 'static, ) -> Self
Wrap f as an OnAudioFill.
order places it among the world’s other sources; a source that
only adds its own samples can keep AudioFillOrder::default, since
the sum does not depend on where it lands in the band.
Sourcepub fn order(&self) -> AudioFillOrder
pub fn order(&self) -> AudioFillOrder
The order this source runs in.
Sourcefn run(&mut self, world: &World, entity: Entity, chunk: &mut AudioChunk<'_>)
fn run(&mut self, world: &World, entity: Entity, chunk: &mut AudioChunk<'_>)
Run this source for entity, adding its samples to chunk.
Auto Trait Implementations§
impl !RefUnwindSafe for OnAudioFill
impl !Send for OnAudioFill
impl !Sync for OnAudioFill
impl !UnwindSafe for OnAudioFill
impl Forget for OnAudioFill
impl Freeze for OnAudioFill
impl Unpin for OnAudioFill
impl UnsafeUnpin for OnAudioFill
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§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
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§impl<T> Instrument for T
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fn into_sample(self) -> T
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