pub struct LocalTasks(LocalPool);Expand description
The async tasks a world runs, held as a component of that world.
Whoever drives the world pumps them, which is what LocalTasks::pump
does, so a task lasts as long as the world rather than as long as the call
that started it. A world holds at most one set.
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§0: LocalPoolImplementations§
Source§impl LocalTasks
impl LocalTasks
Sourcepub fn install(world: &mut World)
pub fn install(world: &mut World)
Give world a task set, unless it already has one.
Every world the framework builds is given one this way at creation, before its setup runs, so the setup can spawn a task of its own.
Sourcepub fn pump(world: &mut World)
pub fn pump(world: &mut World)
Drive world’s tasks until none can make progress.
Call this once per turn of whatever drives the world: a thread’s tick loop before the tick, a host’s frame before the dispatch. A world the caller made itself is given its task set here, so its tasks have an owner from its first pumped turn on.
A task that panics unwinds out of the pump and takes the caller’s turn with it, exactly as a panicking job or tick would.
Sourcepub fn spawn<F>(world: &World, future: F) -> bool
pub fn spawn<F>(world: &World, future: F) -> bool
Hand future to the tasks world runs, answering whether it took it.
The task is polled from the world’s next pump on. A world with no task
set answers false: the framework gives one to every world it builds,
and LocalTasks::pump gives one to a world that lacks it.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for LocalTasks
impl !RefUnwindSafe for LocalTasks
impl !Send for LocalTasks
impl !Sync for LocalTasks
impl !UnwindSafe for LocalTasks
impl Forget for LocalTasks
impl Unpin for LocalTasks
impl UnsafeUnpin for LocalTasks
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