pub fn request_gpu<F>(app: Entity, ready: F) -> OnFrameExpand description
Start the app’s GPU request once the window exists, and run ready
with the context once it lands.
The request runs as a task of the world it will set up, driven by the
pump that opens each frame; this behaviour reads the answer on the frames
that follow and runs the callback as a queued command with a mutable
world, between two event callbacks. A failed request is logged and sets
the app’s ExitRequest.