pub struct Gpu {
pub instance: Instance,
pub adapter: Adapter,
pub device: Device,
pub queue: Queue,
pub capabilities: DeviceCapabilities,
}Expand description
The GPU context a scene draws with.
Everything here is a wgpu handle, so the handles may cross into
another thread’s setup; the scene itself cannot cross threads and is
set up where the request started. The native backends’ handles are
send-and-sync; the WebGPU backend’s device holds an Rc, so on the
web the handles only ever cross tasks, never threads.
Fields§
§instance: InstanceThe instance presentation surfaces are created from.
adapter: AdapterThe adapter the device was requested from.
device: DeviceThe device every buffer and pipeline belongs to.
queue: QueueThe queue frames are submitted to.
capabilities: DeviceCapabilitiesWhat the device can do beyond the WebGPU baseline, captured while the adapter is still here to report it.
Implementations§
Source§impl Gpu
impl Gpu
Sourcepub async fn request(
instance: Instance,
surface: Surface<'static>,
) -> Result<Self, Box<dyn Error + Send + Sync>>
pub async fn request( instance: Instance, surface: Surface<'static>, ) -> Result<Self, Box<dyn Error + Send + Sync>>
Request the adapter and device that can present to surface.
The surface is a probe: it exists only so the adapter is required to present to the window, and is dropped before the device is requested.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Gpu
impl !UnwindSafe for Gpu
impl Forget for Gpu
impl Freeze for Gpu
impl Send for Gpu
impl Sync for Gpu
impl Unpin for Gpu
impl UnsafeUnpin for Gpu
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