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RunInWorld

Struct RunInWorld 

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struct RunInWorld {
    entity: Entity,
    command: McpCommand,
}
Expand description

Run an MCP command against the world one entity carries.

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§entity: Entity§command: McpCommand

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impl Command for RunInWorld

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fn apply(self: Box<Self>, world: &mut World) -> Result<(), EntityAccessError>

A nested world is a component here, so its commands run on this thread. A world the host only sends to — one on a thread of its own, or one the host steps — is reached by posting the command as a job instead: its queue is shared with the handle its spawn returned, so the sender beside the proxy is enough. The reply rides the command’s own channel, so nothing here waits for the other world to answer.

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impl<C> CommandErase for C
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fn erase(self) -> Box<dyn Command>

Erase the command.
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