struct RunInWorld {
entity: Entity,
command: McpCommand,
}Expand description
Run an MCP command against the world one entity carries.
Fields§
§entity: Entity§command: McpCommandTrait Implementations§
Source§impl Command for RunInWorld
impl Command for RunInWorld
Source§fn apply(self: Box<Self>, world: &mut World) -> Result<(), EntityAccessError>
fn apply(self: Box<Self>, world: &mut World) -> Result<(), EntityAccessError>
A nested world is a component here, so its commands run on this thread. A world the host only sends to — one on a thread of its own, or one the host steps — is reached by posting the command as a job instead: its queue is shared with the handle its spawn returned, so the sender beside the proxy is enough. The reply rides the command’s own channel, so nothing here waits for the other world to answer.
Auto Trait Implementations§
impl !RefUnwindSafe for RunInWorld
impl !Sync for RunInWorld
impl !UnwindSafe for RunInWorld
impl Forget for RunInWorld
impl Freeze for RunInWorld
impl Send for RunInWorld
impl Unpin for RunInWorld
impl UnsafeUnpin for RunInWorld
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