Struct SoundFont
#[non_exhaustive]pub struct SoundFont {
pub(crate) info: SoundFontInfo,
pub(crate) bits_per_sample: i32,
pub(crate) wave_data: Vec<i16>,
pub(crate) sample_headers: Vec<SampleHeader>,
pub(crate) presets: Vec<Preset>,
pub(crate) instruments: Vec<Instrument>,
}Expand description
Represents a SoundFont.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.info: SoundFontInfo§bits_per_sample: i32§wave_data: Vec<i16>§sample_headers: Vec<SampleHeader>§presets: Vec<Preset>§instruments: Vec<Instrument>Implementations§
§impl SoundFont
impl SoundFont
pub fn get_info(&self) -> &SoundFontInfo
pub fn get_info(&self) -> &SoundFontInfo
Gets the information of the SoundFont.
pub fn get_bits_per_sample(&self) -> i32
pub fn get_bits_per_sample(&self) -> i32
Gets the bits per sample of the sample data.
pub fn get_wave_data(&self) -> &[i16]
pub fn get_wave_data(&self) -> &[i16]
Gets the sample data.
pub fn get_sample_headers(&self) -> &[SampleHeader]
pub fn get_sample_headers(&self) -> &[SampleHeader]
Gets the samples of the SoundFont.
pub fn get_presets(&self) -> &[Preset]
pub fn get_presets(&self) -> &[Preset]
Gets the presets of the SoundFont.
pub fn get_instruments(&self) -> &[Instrument]
pub fn get_instruments(&self) -> &[Instrument]
Gets the instruments of the SoundFont.
Trait Implementations§
Auto Trait Implementations§
impl Forget for SoundFont
impl Freeze for SoundFont
impl RefUnwindSafe for SoundFont
impl Send for SoundFont
impl Sync for SoundFont
impl Unpin for SoundFont
impl UnsafeUnpin for SoundFont
impl UnwindSafe for SoundFont
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§impl<S> FromSample<S> for S
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§impl<T> Instrument for T
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