pub(crate) struct Stop {
requested: Mutex<StopState>,
signal: Condvar,
}Expand description
The stop signal a thread and its owner share.
Fields§
§requested: Mutex<StopState>Whether a stop has been requested, and whether the thread is over.
Both are facts about the same thread and are waited on by the same callers, so one lock and one condition variable carry them: a waiter that takes the lock, finds nothing and waits holds the lock across the wait, so it cannot miss a signal sent before it went to sleep.
signal: CondvarSignalled whenever requested or finished turns true.
Implementations§
Source§impl Stop
impl Stop
Sourcefn wait_finished(&self, timeout: Duration) -> bool
fn wait_finished(&self, timeout: Duration) -> bool
Wait up to timeout for the thread to finish.
Returns whether it finished in time. A thread that already finished returns at once, and a signal that arrives before the wait does not get missed: the check and the wait happen under one lock.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Stop
impl Forget for Stop
impl RefUnwindSafe for Stop
impl Send for Stop
impl Sync for Stop
impl Unpin for Stop
impl UnsafeUnpin for Stop
impl UnwindSafe for Stop
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