pub fn spawn_threaded_world<T>(
host: &mut World,
name: &'static str,
command_capacity: usize,
tick: T,
) -> WorldHandleExpand description
Spawn a threaded world on a fresh thread, driven by tick.
The thread’s loop drains the jobs queued for the world, then runs
tick once, then publishes what the world’s subscriptions collected;
a tick that returns false ends the thread. A job that
panics is a tick panic: it is reported and ends the thread. The handle
returned carries the handle every later job goes through, and
dropping the host entity it names stops the thread.
tick takes the whole seconds since the previous tick, so a tick body
can advance by the time that really passed rather than assume the
rate it asked to be woken at.
name labels the world for a bridge that lists the host’s worlds; it
lands on the proxy entity as a WorldName.