pub struct ThreadControl {
stop: Arc<Stop>,
self_driven: bool,
last_tick: Mutex<Option<Instant>>,
}Expand description
How a world’s tick paces itself and observes a stop.
Every method may be called from inside the tick, which holds the control by shared reference only: the stop lives in a shared flag, so a tick that sleeps through the stop signal still sees it when it wakes.
Fields§
§stop: Arc<Stop>The stop signal the world’s owner sends.
self_driven: boolWhether a thread drives the world.
A world the host steps has no thread to sleep on: its waits return at once, and the host paces it by stepping it when a step is due.
last_tick: Mutex<Option<Instant>>When the previous tick started, for a self-driven world’s elapsed time.
Implementations§
Source§impl ThreadControl
impl ThreadControl
Sourcepub fn stop_requested(&self) -> bool
pub fn stop_requested(&self) -> bool
Whether a stop has been requested.
Once true, stays true.
Sourcepub fn self_driven(&self) -> bool
pub fn self_driven(&self) -> bool
Whether a thread drives the world.
A world the host steps is not self-driven: its waits return at once, because the host is what decides when a step is due.
Sourcepub(crate) fn elapsed_seconds(&self) -> f32
pub(crate) fn elapsed_seconds(&self) -> f32
Seconds since the previous tick, measured once per turn.
Sourcepub fn wait_timeout(&self, timeout: Duration)
pub fn wait_timeout(&self, timeout: Duration)
Sleep for at most timeout, returning early when a stop is requested.
A world the host steps has no thread to sleep on, so this returns at once: the host owns the pacing, and one tick body then serves both modes unchanged.
Auto Trait Implementations§
impl !Freeze for ThreadControl
impl Forget for ThreadControl
impl RefUnwindSafe for ThreadControl
impl Send for ThreadControl
impl Sync for ThreadControl
impl Unpin for ThreadControl
impl UnsafeUnpin for ThreadControl
impl UnwindSafe for ThreadControl
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