struct WorldEntity {
kind: WorldKind,
name: &'static str,
sender: WorldSender,
}Expand description
The entity a spawned world lives on: what drives it, the name it answers to, and the queue its jobs are posted through.
Fields§
§kind: WorldKindWhat drives the world.
name: &'static strThe name the world answers to.
sender: WorldSenderThe host-side view of its command queue.
Trait Implementations§
Source§impl Bundle for WorldEntity
impl Bundle for WorldEntity
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
The name the spawned entity takes: the bundle’s own type by default. Read more
Source§fn into_bundle(self) -> DynamicBundle
fn into_bundle(self) -> DynamicBundle
The dynamic bundle holding exactly this bundle’s components. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for WorldEntity
impl !Send for WorldEntity
impl !Sync for WorldEntity
impl !UnwindSafe for WorldEntity
impl Forget for WorldEntity
impl Freeze for WorldEntity
impl Unpin for WorldEntity
impl UnsafeUnpin for WorldEntity
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T: ?Sized,
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T: ?Sized,
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