struct WorldProxy {
kind: WorldKind,
}Expand description
The proxy component a spawned world leaves on the host.
It owns the world’s state - a thread that drives it, or the world itself
when the host steps it - so despawning the entity ends the world. It is
an implementation detail: callers reach the world through the
WorldHandle the spawn returns, never through this component.
Fields§
§kind: WorldKindWhat drives the world.
Auto Trait Implementations§
impl !RefUnwindSafe for WorldProxy
impl !Send for WorldProxy
impl !Sync for WorldProxy
impl !UnwindSafe for WorldProxy
impl Forget for WorldProxy
impl Freeze for WorldProxy
impl Unpin for WorldProxy
impl UnsafeUnpin for WorldProxy
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