pub struct HeadlessConfig {
pub size: (u32, u32),
pub frames: u32,
pub capture: Vec<u32>,
pub audio_sample_rate: u32,
pub soundfont: Arc<[u8]>,
}Expand description
The headless run’s settings.
Fields§
§size: (u32, u32)The frame size, in pixels.
frames: u32How many frames to step before the run ends.
capture: Vec<u32>Which frames to capture, by index, ascending. An empty list makes the run audio-only: the render world still drains its commands and dispatches its frames, but none is drawn.
The frames come back in the order they were stepped. Every index must
name a frame the run steps and each must follow the one before, or
run panics: an index past the last frame matches nothing, and a
list that went backwards would hand its frames back in an order the
caller did not name them in.
audio_sample_rate: u32The rate the mix is pulled at, and the rate the recorded audio is written at. The synthesizer takes it from the stream it renders into.
soundfont: Arc<[u8]>The soundfont the synthesizer plays, as raw bytes: the demo passes the same embedded bytes the windowed mode builds with.
Auto Trait Implementations§
impl Forget for HeadlessConfig
impl Freeze for HeadlessConfig
impl RefUnwindSafe for HeadlessConfig
impl Send for HeadlessConfig
impl Sync for HeadlessConfig
impl Unpin for HeadlessConfig
impl UnsafeUnpin for HeadlessConfig
impl UnwindSafe for HeadlessConfig
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