pub(crate) fn show(
world: &mut World,
instance: RenderEntity,
mesh: RenderEntity,
material: RenderEntity,
transform: &Transform,
) -> boolExpand description
Show one instance: point it at a mesh and material, place it, and make it visible.
A frame’s show is a request the gameplay world asked for, so it answers by
the ball it was asked for rather than publishing into a stream: the caller
names what it asked for and learns whether it happened. An instance that is
gone, or assets that never landed, answers false, which is the difference
between a world that has not answered and one that answered no.