pub struct RenderEntity(pub Entity);Expand description
An entity of the render sub-world.
Every world numbers its entities from zero, so an id from the world that
sends a job names something unrelated in the world that runs it: the
render entities a scene passes around are wrapped in this, and a bare
Entity in the same code is one of another world’s. The wrap costs
nothing at run time; it is what keeps a gameplay entity from reaching a
render query by mistake.
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§0: EntityTrait Implementations§
Source§impl Clone for RenderEntity
impl Clone for RenderEntity
impl Copy for RenderEntity
Source§impl Debug for RenderEntity
impl Debug for RenderEntity
impl Eq for RenderEntity
Source§impl PartialEq for RenderEntity
impl PartialEq for RenderEntity
impl StructuralPartialEq for RenderEntity
Auto Trait Implementations§
impl Forget for RenderEntity
impl Freeze for RenderEntity
impl RefUnwindSafe for RenderEntity
impl Send for RenderEntity
impl Sync for RenderEntity
impl Unpin for RenderEntity
impl UnsafeUnpin for RenderEntity
impl UnwindSafe for RenderEntity
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