pub(super) struct Music {
audio: SceneAudio,
scene: Scene,
autoplay_background: bool,
}Expand description
The music and the tick that starts it, spawned together.
Starting the tracks is the answer to the audio world’s install, so a music state spawned without its tick would ask for a voice nobody waits for.
Fields§
§audio: SceneAudioThe state the tick advances.
scene: SceneThe worlds the synthesizer is asked from and the tracks are put on.
autoplay_background: boolWhether the background track starts with the scene.
Implementations§
Trait Implementations§
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impl !Unpin for Music
impl !UnsafeUnpin for Music
impl Forget for Music
impl Freeze for Music
impl RefUnwindSafe for Music
impl Send for Music
impl Sync for Music
impl UnwindSafe for Music
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