pub struct Track {
pub midi: MidiSequencer,
pub voice: Entity,
}Expand description
One sequence playing into the audio world.
The gameplay world owns it and advances it once a frame, which sends the
messages that frame made due to voice. The voice is installed once and
addressed ever after, so a track keeps its handle for as long as it lives.
Fields§
§midi: MidiSequencerThe sequence, and the clock that advances it.
voice: EntityThe voice in the audio world the messages go to.
Auto Trait Implementations§
impl Forget for Track
impl Freeze for Track
impl RefUnwindSafe for Track
impl Send for Track
impl Sync for Track
impl Unpin for Track
impl UnsafeUnpin for Track
impl UnwindSafe for Track
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